Analysis of 3D Virtual Worlds as Connected Knowledge Networks
نویسندگان
چکیده
منابع مشابه
Knowledge-Based Design of 3D Graphics and Virtual Worlds
INTRODUCTION There are many situations in which pictures are needed to fulfill a clearly stated purpose, such as describing the results of an experiment or explaining how to perform a physical task . While computer graphics research has given us fully automated solutions to rendering pictures, the process of designing pictures is typically addressed through the development of editors with which...
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This paper presents an analysis and discussion of visual information representations in multi-user avatar-based 3D virtual worlds. We discuss benefits and issues of such environments for displaying scientific and information visualizations. In comparison to traditional two-dimensional representation forms, virtual worlds can be used to display more dimensions of information and illustrate data ...
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Background Although much has been written about the ways in which new technology might transform educational practice, particularly in the area of literacy learning, there is relatively little empirical work that explores the possibilities and problems or even what such a transformation might look like in the classroom. 3D virtual worlds offer a range of opportunities for children to use digita...
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3D Virtual Worlds (3D-VWs) provide a richer way of interaction via the Internet than is currently possible. 3D-VWs are computer generated environments, in which a user is represented by an avatar. An avatar allows the user to inhabit and interact with the 3D-VW and the other users. 3D-VWs are used in research, industry, training and entertainment and promises to enrich our interaction and under...
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Architectural design has relevance to the design of virtual worlds that create a sense of place through the metaphor of buildings, rooms, and inhabitable spaces. The design and implementation of virtual worlds has focused on the design of 3D form for fast rendering to allow real time exploration of the world. Using platforms that were originally designed for computer games, some virtual worlds ...
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ژورنال
عنوان ژورنال: International Journal of Information and Education Technology
سال: 2014
ISSN: 2010-3689
DOI: 10.7763/ijiet.2014.v4.399